Issue #2

The AI Tool Quietly Transforming Game Writing

November 16, 20253 Stories6min Read

Welcome to our second issue. The big topic this week was the growing use of AI-generated assets in AAA development.

Editor's Note

This week's articles reveal a significant shift in the gaming landscape as studios increasingly adopt AI not just for efficiency, but as a core element of creative production. From Call of Duty leveraging AI-generated art assets to World Labs pioneering generative models for immersive environments, we see a trend where AI is not merely a tool, but a catalyst for redefining gameplay and visual storytelling. As industry leaders like Nexon's CEO suggest, embracing AI is becoming essential for staying competitive, hinting at a future where innovation and creativity are deeply intertwined with artificial intelligence.

01

Activision Responds To Call Of Duty: Black Ops 7‘s AI-Generated Artwork

Activision Responds To Call Of Duty: Black Ops 7‘s AI-Generated Artwork

Call of Duty: Black Ops 7 is reportedly integrating AI-generated art assets, showcasing a potential shift in how visuals are created in the franchise.

This could streamline asset production for developers, allowing for quicker iterations and more diverse visual styles without the need for extensive manual labor.

02

Nexon CEO Says You Should Assume That All Game Studios Use AI

Nexon CEO Says You Should Assume That All Game Studios Use AI

Nexon CEO Owen Mahoney stated that game developers should assume AI is utilized by all game studios, highlighting the growing integration of AI technologies in the industry.

This perspective encourages developers to embrace AI tools as standard practice, enhancing efficiency and creativity while remaining competitive in a rapidly evolving market.

03

World Labs is betting on ‘world generation’ as the next AI frontier

World Labs is betting on ‘world generation’ as the next AI frontier

Dr. Fei-Fei Li co-founded World Labs in 2024 and raised $230 million to develop generative AI models focused on spatial intelligence, which she believes will define the next decade of AI advancements.

Game developers can leverage these world models to create immersive environments more efficiently, enhancing gameplay experiences and allowing for richer storytelling.

Deep Dive

The AI Tool Quietly Transforming Game Writing

Ubisoft's narrative teams just got a productivity boost that sounds like science fiction but works more like a really smart intern. Ghostwriter, their in-house AI tool, can generate hundreds of contextual NPC dialogue lines in minutes. The important part is that it is not replacing writers. It is freeing them to actually write.

Here is what is happening behind the scenes. When Ubisoft La Forge unveiled Ghostwriter in March 2023, they did not build a black-box system that spits out finished dialogue. Instead, they trained a custom language model on Ubisoft’s own narrative data, which includes years of character voices, tones, and storytelling patterns. A writer tells Ghostwriter the guard’s mood, the gameplay context (a noise was just heard), and the role the character plays. Ghostwriter generates several options. The writer picks, edits, or rejects them. The model learns and the cycle repeats.

Ben Swanson, the R&D scientist leading the project, summarizes it simply: “AI can handle the grind, but only humans can create meaning.” Ubisoft’s teams are reporting a fifty percent reduction in time spent on repetitive dialogue work. Instead of grinding through hundreds of guard barks, writers can move their attention to the story arcs and character development that actually matter.

The industry is paying attention. EA and Riot Games are experimenting with similar systems, but Ubisoft’s approach is the first to be used at scale in an active AAA production pipeline.

Why this matters: Game worlds have always felt partly alive because budgets forced limitations. NPCs repeat themselves. Dialogue feels canned. Tools like Ghostwriter do not solve storytelling. They solve the production bottleneck. They make more reactive, personalized worlds possible without doubling writing staff. Once worlds can respond dynamically to every choice a player makes, narrative design begins to look very different. The question now is how far writers can push it.

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